Here's some of the cool stuff we'd like to show off for this devlog: Now then, the transition to GMS2 introduced a huge wave of Quality of Life improvements, graphical updates, and Battle Mechanic improvements for LunarLux (THE GAME IS EVEN MORE GORGEOUS AHHH IM SO PROUD OF THE ART AND VISUALS). If you're wondering what I've been up to.well, I went into the hyperbolic time-chamber (DBZ fans i c u), and trained rigorously taught myself how to use Game Maker Studio 2 !!! (The same engine UNDERTALE was made in ! Gahhhh Toby Fox is such an inspiring developer, what a legend) Anyways, ever since the RPG Maker demo of LunarLux was released, I've gained some very valuable experience and feedback thanks to all of you! Your encouragement and hype has further fueled the fire of my determination to make LunarLux an amazing game! (Wow that was corny) And thus.for those who may not know, LunarLux Chapter 1 is now officially being made on the GMS2 Engine! It was no easy task transitioning from RPG Maker to Game Maker Studio as the learning curve seemed quite daunting for the team at first (mostly for me haha).BUT.WE DID IT, WE MADE IT, and development of the updated Chapter 1 demo is steadily on course to completion! (No confirmed release date yet though) We've decided to start posting monthly devlogs showcasing the major highlights and updates we've made to LunarLux! We've been working really hard on ironing out our story and organizing the scope for the project so that we can fulfill our vision for the game!
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